Struct IndirectDrawIndexedArguments
A structure describing the format expected by indirect, indexed draw commands contained in an indirect DeviceBuffer.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: Veldrid
Assembly: cs.temp.dll.dll
Syntax
public struct IndirectDrawIndexedArguments
Fields
FirstIndex
The value which is used as the start of the indices used for the draw.
Declaration
public uint FirstIndex
Field Value
Type | Description |
---|---|
System.UInt32 |
FirstInstance
The first instance to draw. Subsequent instances (if InstanceCount > 1) are incremented by 1.
Declaration
public uint FirstInstance
Field Value
Type | Description |
---|---|
System.UInt32 |
IndexCount
The number of indices to use in the indexed draw.
Declaration
public uint IndexCount
Field Value
Type | Description |
---|---|
System.UInt32 |
InstanceCount
The number of instances to draw.
Declaration
public uint InstanceCount
Field Value
Type | Description |
---|---|
System.UInt32 |
VertexOffset
An offset which is added to each vertex element referenced by the index DeviceBuffer.
Declaration
public int VertexOffset
Field Value
Type | Description |
---|---|
System.Int32 |