Struct MappedResource
A structure describing the layout of a mapped MappableResource object.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: Veldrid
Assembly: cs.temp.dll.dll
Syntax
public struct MappedResource
Fields
Data
A pointer to the start of the mapped data region.
Declaration
public readonly IntPtr Data
Field Value
| Type | Description |
|---|---|
| System.IntPtr |
DepthPitch
For mapped Texture resources, this is the number of bytes between each depth slice of a 3D Texture. For DeviceBuffer resources or 2D Textures, this field has no meaning.
Declaration
public readonly uint DepthPitch
Field Value
| Type | Description |
|---|---|
| System.UInt32 |
Mode
Identifies the MapMode that was used to map the resource.
Declaration
public readonly MapMode Mode
Field Value
| Type | Description |
|---|---|
| MapMode |
Resource
The resource which has been mapped.
Declaration
public readonly MappableResource Resource
Field Value
| Type | Description |
|---|---|
| MappableResource |
RowPitch
For mapped Texture resources, this is the number of bytes between each row of texels. For DeviceBuffer resources, this field has no meaning.
Declaration
public readonly uint RowPitch
Field Value
| Type | Description |
|---|---|
| System.UInt32 |
SizeInBytes
The total size, in bytes, of the mapped data region.
Declaration
public readonly uint SizeInBytes
Field Value
| Type | Description |
|---|---|
| System.UInt32 |
Subresource
For mapped Texture resources, this is the subresource which is mapped. For DeviceBuffer resources, this field has no meaning.
Declaration
public readonly uint Subresource
Field Value
| Type | Description |
|---|---|
| System.UInt32 |