Class Sampler
A bindable device resource which controls how texture values are sampled within a shader. See SamplerDescription.
Inheritance
System.Object
Sampler
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Veldrid
Assembly: cs.temp.dll.dll
Syntax
public abstract class Sampler : DeviceResource, BindableResource, IDisposable
Properties
IsDisposed
A bool indicating whether this instance has been disposed.
Declaration
public abstract bool IsDisposed { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
Name
A string identifying this instance. Can be used to differentiate between objects in graphics debuggers and other tools.
Declaration
public abstract string Name { get; set; }
Property Value
Type | Description |
---|---|
System.String |
Methods
Dispose()
Frees unmanaged device resources controlled by this instance.
Declaration
public abstract void Dispose()
Implements
System.IDisposable