Enum SamplerFilter
Determines how texture values are sampled from a texture.
Namespace: Veldrid
Assembly: cs.temp.dll.dll
Syntax
public enum SamplerFilter : byte
Fields
| Name | Description |
|---|---|
| Anisotropic | Anisotropic filtering is used. The maximum anisotropy is controlled by MaximumAnisotropy. |
| MinLinear_MagLinear_MipLinear | Linear interpolation is used for minification, magnification, and mip-level sampling. |
| MinLinear_MagLinear_MipPoint | Linear interpolation is used for minification and magnification, and point sampling is used for mip-level sampling. |
| MinLinear_MagPoint_MipLinear | Linear interpolation is used for minification and mip-level sampling; point sampling is used for magnification. |
| MinLinear_MagPoint_MipPoint | Linear interpolation is used for minifcation; point sampling is used for magnification and mip-level sampling. |
| MinPoint_MagLinear_MipLinear | Point sampling is used for minification; linear interpolation is used for magnification and mip-level sampling. |
| MinPoint_MagLinear_MipPoint | Point sampling is used for minification and mip-level sampling; linear interpolation is used for mip-level sampling. |
| MinPoint_MagPoint_MipLinear | Point sampling is used for minification and magnification; linear interpolation is used for mip-level sampling. |
| MinPoint_MagPoint_MipPoint | Point sampling is used for minification, magnification, and mip-level sampling. |