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Struct FramebufferAttachment

Represents a single output of a Framebuffer. May be a color or depth attachment.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: Veldrid
Assembly: cs.temp.dll.dll
Syntax
public struct FramebufferAttachment

Constructors

FramebufferAttachment(Texture, UInt32)

Constructs a new FramebufferAttachment.

Declaration
public FramebufferAttachment(Texture target, uint arrayLayer)
Parameters
Type Name Description
Texture target

The target Texture which will be rendered to.

System.UInt32 arrayLayer

The target array layer.

FramebufferAttachment(Texture, UInt32, UInt32)

Constructs a new FramebufferAttachment.

Declaration
public FramebufferAttachment(Texture target, uint arrayLayer, uint mipLevel)
Parameters
Type Name Description
Texture target

The target Texture which will be rendered to.

System.UInt32 arrayLayer

The target array layer.

System.UInt32 mipLevel

The target mip level.

Properties

ArrayLayer

The target array layer.

Declaration
public uint ArrayLayer { get; }
Property Value
Type Description
System.UInt32

MipLevel

The target mip level.

Declaration
public uint MipLevel { get; }
Property Value
Type Description
System.UInt32

Target

The target Texture which will be rendered to.

Declaration
public Texture Target { get; }
Property Value
Type Description
Texture
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