Struct FramebufferAttachment
Represents a single output of a Framebuffer. May be a color or depth attachment.
Inherited Members
      System.ValueType.Equals(System.Object)
    
    
      System.ValueType.GetHashCode()
    
    
      System.ValueType.ToString()
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
    
      System.Object.GetType()
    
  Namespace: Veldrid
Assembly: cs.temp.dll.dll
Syntax
public struct FramebufferAttachment
  Constructors
FramebufferAttachment(Texture, UInt32)
Constructs a new FramebufferAttachment.
Declaration
public FramebufferAttachment(Texture target, uint arrayLayer)
  Parameters
| Type | Name | Description | 
|---|---|---|
| Texture | target | The target Texture which will be rendered to.  | 
      
| System.UInt32 | arrayLayer | The target array layer.  | 
      
FramebufferAttachment(Texture, UInt32, UInt32)
Constructs a new FramebufferAttachment.
Declaration
public FramebufferAttachment(Texture target, uint arrayLayer, uint mipLevel)
  Parameters
| Type | Name | Description | 
|---|---|---|
| Texture | target | The target Texture which will be rendered to.  | 
      
| System.UInt32 | arrayLayer | The target array layer.  | 
      
| System.UInt32 | mipLevel | The target mip level.  | 
      
Properties
ArrayLayer
The target array layer.
Declaration
public uint ArrayLayer { get; }
  Property Value
| Type | Description | 
|---|---|
| System.UInt32 | 
MipLevel
The target mip level.
Declaration
public uint MipLevel { get; }
  Property Value
| Type | Description | 
|---|---|
| System.UInt32 | 
Target
The target Texture which will be rendered to.
Declaration
public Texture Target { get; }
  Property Value
| Type | Description | 
|---|---|
| Texture |