Class Framebuffer
A device resource used to control which color and depth textures are rendered to. See FramebufferDescription.
Inheritance
System.Object
Framebuffer
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Veldrid
Assembly: cs.temp.dll.dll
Syntax
public abstract class Framebuffer : DeviceResource, IDisposable
Properties
ColorTargets
Gets the collection of color attachments associated with this instance. May be empty.
Declaration
public virtual IReadOnlyList<FramebufferAttachment> ColorTargets { get; }
Property Value
Type | Description |
---|---|
IReadOnlyList<FramebufferAttachment> |
DepthTarget
Gets the depth attachment associated with this instance. May be null if no depth texture is used.
Declaration
public virtual FramebufferAttachment? DepthTarget { get; }
Property Value
Type | Description |
---|---|
System.Nullable<FramebufferAttachment> |
Height
Gets the height of the Framebuffer.
Declaration
public virtual uint Height { get; }
Property Value
Type | Description |
---|---|
System.UInt32 |
IsDisposed
A bool indicating whether this instance has been disposed.
Declaration
public abstract bool IsDisposed { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
Name
A string identifying this instance. Can be used to differentiate between objects in graphics debuggers and other tools.
Declaration
public abstract string Name { get; set; }
Property Value
Type | Description |
---|---|
System.String |
OutputDescription
Gets an OutputDescription which describes the number and formats of the depth and color targets in this instance.
Declaration
public virtual OutputDescription OutputDescription { get; }
Property Value
Type | Description |
---|---|
OutputDescription |
Width
Gets the width of the Framebuffer.
Declaration
public virtual uint Width { get; }
Property Value
Type | Description |
---|---|
System.UInt32 |
Methods
Dispose()
Frees unmanaged device resources controlled by this instance.
Declaration
public abstract void Dispose()
Implements
System.IDisposable