Enum VertexElementSemantic
The type of a vertex element, describing how the element is interpreted. NOTE: This enumeration is only meaningful for the Direct3D 11 backend. When using Veldrid.SPIRV to cross-compile a vertex shader to HLSL, all vertex elements will use TextureCoordinate.
Namespace: Veldrid
Assembly: cs.temp.dll.dll
Syntax
public enum VertexElementSemantic : byte
Fields
Name | Description |
---|---|
Color | A color. |
Normal | A normal direction. |
Position | A position. |
TextureCoordinate | A texture coordinate. |