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Enum VertexElementSemantic

The type of a vertex element, describing how the element is interpreted. NOTE: This enumeration is only meaningful for the Direct3D 11 backend. When using Veldrid.SPIRV to cross-compile a vertex shader to HLSL, all vertex elements will use TextureCoordinate.

Namespace: Veldrid
Assembly: cs.temp.dll.dll
Syntax
public enum VertexElementSemantic : byte

Fields

Name Description
Color

A color.

Normal

A normal direction.

Position

A position.

TextureCoordinate

A texture coordinate.

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